
It was so inspiring when you see it move.

We had it in this poor coordinator’s office for the longest time! Then, we had an expert come in that deals with poisonous spiders and venomous snakes and scorpions, all things that he would hold with his bare hands, but when he saw this, he actually brought in big leather gloves and little tongs, and he said, “If you get bitten by one of these things, you will not die but you will wish for death”. Part of our big thing at Pixar is always do research, try to do as much research as possible, so we actually got one here and it was in this plastic Tupperware with this little flimsy lid that was taped down with a little bit of scotch tape.

When we actually brought one in, we also realised how elegant and beautiful they are, with the sine wave of the legs. Ricky Nierva: Jason was talking about the difficulty of matching that inherent creepiness with this elegance and authority, so when we found the scolopendra gigantea, the giant centipede. Some designs worked as the Dean of a school but maybe not as the best Scarer ever, and then others works as the most amazing Scarer but not convincing as a Dean, and it wasn’t until we came across this giant centipede that it happened. The problem being that on one hand she’s Dean of a school, she’s scholastic and put-together and professional, but on the other hand, she’s supposed to be the most powerful Scarer that ever lived. We pinned all that stuff on the wall and brought in the director and nothing was really hitting. We tried her as a moth, she was a bat, she was an insect, she was a snake, a scorpion, she was based on an owl at one point.
#Monsters inc characters movie#
So, we gathered together some of the original designers from the first movie and then all of our character team in a room and tried everything you could imagine. Our initial instinct was to try to turn that original male design into a female, giving him lashes and stuff, but it ended up being like putting lipstick on a pig, it wasn’t really working. Also, we were in love with the old design so we had a hard time losing it. The problem was that change happened really late in the game, four weeks before animation production, and that included, after designing, modelling, rigging and shading the character. A male antagonist Dean is an accepted thing in the college movie genre, so the idea was that it would be more interesting to make her a female it’s something new. Jason Deamer: Dan (Scanlon, MU director) likes to play things against type and I think that was the instinct for changing the Dean from a male to a female character. The Dean’s character was originally male wasn’t it.
