
Tenacious Grab (Ex)Ī deinochos can use its grab ability against a target of any size. Emerging from its shell is a move action. While it remains in this state, it cannot move, activate its horrific appearance, or attack except to continue grappling a creature, but its armor bonus from natural armor increases by 4 as long as it maintains its retraction. If it does so when it is grappling a creature, it remains affixed to the creature. Shell (Ex)Īs a swift action, a deinochos can withdraw into its shell. Horrific Appearance (Su)Ī creature that succumbs to a deinochos’s horrific appearance endures a strange form of mental numbness that halves all of its speeds for 1d4 rounds. When a deinochos grappling a creature succeeds at a combat maneuver check to continue the grapple and deal damage, it deals twice its normal bite damage (2d6+4) and the gnawed foe is sickened for 1d4 rounds. Skills Climb +19, Perception +10, Stealth +13, Swim +19 Str 15, Dex 10, Con 17, Int 6, Wis 13, Cha 12īase Atk +6 CMB +7 CMD 17 (can’t be tripped)įeats Improved Initiative, Lightning Reflexes, Weapon Focus (bite) Spell-Like Abilities (CL 6th concentration +7)

Special Attacks gnaw, horrific appearance, tenacious grab

Speed 20 ft., burrow 20 ft., climb 20 ft., swim 20 ft. Init +4 Senses blindsense 30 ft., darkvision 60 ft., detect chaos, detect evil, scent Perception +10ĪC 18, touch 11, flat-footed 18 (+7 natural, +1 size)ĭefensive Abilities shell DR 5/ cold iron or lawful Immune cold, mind-affecting effects, poison Resist acid 10, electricity 10, fire 10 A fleshy pseudopod tipped with a jawless mouth and ringed by dozens of eyes emerges from a spiny shell along with several hooked legs.ĬE Small outsider ( aquatic, chaotic, evil, extraplanar, qlippoth)
